Before IGN started doing more in-depth articles and videos about the game Below, I didn’t know much about it. I’d remembered seeing a trailer at E3 and being intrigued by the moody atmosphere and Zelda-like gameplay, but after that I had mostly forgotten about it. This month, IGN is featuring Below as their IGN First Game of the Month, and have been showcasing various aspects of the game. Now I can’t wait to get my hands on it.
The first thing you’ll notice is how isolating the game is. The camera is pulled way back, giving the island that you’re exploring a sense of scale, while at the same time making you feel small and alone. It is also very dark, and with a torch in hand you can only see a small area around you. This gives a sense of hopelessness and adds to the feeling of isolation. Not to mention Jim Guthrie is scoring the game, and his tunes sound quite haunting in the trailers.
Also, there’s perma-death, which means this game is going to be fairly brutal. But if Capybara (the studio making Below) is able to balance this with a sense of reward and progression–if I really feel like I do better with each failure rather than being stuck in the same place–perma-death could work to the game’s advantage. I have faith in the developer–they have a pretty good pedigree, having made both Sword & Sworcery EP and Super Time Force.
You can check out an overview video below.