The Last Story was one of the last games released for the Wii, which now collects dust alongside copies of Wii Sports and Wii Fit in many homes. I however, having not had time or money to buy and play new console games, am still working my way through a backlog of old games. The Last Story, though, is likely to be the last game I play for the Wii, and I think it’s a perfect send-off for it. Continue reading The Last Story Review: A Touching Swan Song for the Wii
Hi everyone! Long time no see! Sorry for the hiatus, I just started a new job at Microsoft and moved to Seattle, so I haven’t really had time for blogging or playing video games. But rest assured, I have definitely been keeping up with gaming news, and I’m currently playing through The Last Story for Wii. [Insert Slowpoke meme here.] Expect a review soon!
Jonathan Blow, creator of indie darling Braid and the upcoming The Witness, just did an interview with Polygon about his new game, and if you’re a fan of his work or indie games or if you’re interested in good game design, it’s a must-read. He talks about how he takes an incredibly simple concept, solving a maze, and stretches it to its fullest potential, not afraid to make gamers get stuck along the way.
A new trailer also got quietly released yesterday, announcing the release date to be January 16, 2016. It looks absolutely gorgeous, even better than it looked in the E3 trailer. If this game is half as good as Braid, it’s going to be a must-play. I’m a big advocate for games as an art form, and The Witness looks like it’s going to be another point for games as art.
With Sean Murray of Hello Games narrating with IGN!
Up to now, it’s been difficult to piece together what exactly No Man’s Sky is about, since all we’ve had are two or three minute trailers. It takes a longer look at the game to really start to understand it. There’s so much potential here, and I really hope it gets realized.
You can watch the whole thing below:
I guess I wasn’t really expecting much, given how Nintendo’s previous digital events have gone, but I expected something. Microsoft, Sony, and all the other companies’ press events were really exciting, showing off upcoming games that I would really like to get my hands on. I expected Nintendo to show at least one or two games I really wanted, like the new Wii U Star Fox or Zelda games. I got one of those at least, but frankly I was disappointed by it. The visuals were sub-par, and the gameplay looked almost identical to Star Fox 64. They kept saying how it was radically different because of all the new controls and how you have to use the gamepad’s gyroscope to aim, but I actually see that as more of a hindrance than a benefit. I’m not a fan of motion control to begin with, and I definitely don’t want to have to constantly look back and forth between the gamepad and the TV, while aiming the gamepad around like a lunatic. It seems cumbersome, and in a gameplay video I watched as even a Nintendo Treehouse employee seemed to have trouble.
Cuphead, made by the two brothers of studio MDHR, is a video game love letter to classic Disney 1930’s cartoons. There’s been a lot of buzz surrounding this game for its unique art style, and according to Polygon its looks can be deceiving, as it’s a very difficult platformer. The game is apparently a sequence of boss battles without much platforming in between, but each boss is highly stylized and memorable. This trailer debuted at Microsoft’s E3 press conference. I know I’m sold!
Although I haven’t played The Lost Levels.
This is a custom-made level by the Nintendo Treehouse in Super Mario Maker, a game that lets you make your own Super Mario Bros. levels in several different styles. As part of the last challenge of the Nintendo World Championships, each contestant had to beat a succession of custom levels in order to be crowned the Nintendo World Champion. John Numbers, the guy who beat this level, ended up getting it. It was an awesome event and a great way to start off E3. I hope Nintendo’s digital event today is as good!
I’m a big fan of first-person experience games, and this one looks really intriguing. It’s being developed by Fullbright, the studio that made Gone Home. I didn’t really enjoy Gone Home that much to be honest, as the story and gameplay didn’t do anything for me, but I think I could get into this one.
From the developers at Rare, this looks like an open-world, multiplayer seafaring game, where you can sail across the seas, engage in battles with other ships, and discover treasure. I thought they were going to show Yooka-Laylee, but this is really cool too!
All I can say is…WOW. This is freaking awesome. Now it makes sense why Microsoft bought Mojang–it works so well with HoloLens. The part where the world materialized on the table blew me away.
A new Mass Effect game. Need I say more? Big fan of the song in the beginning.