Perhaps this is a bit late—Bioshock Infinite was released back in 2013—but I only just finished it, and let me just say, all the hype surrounding it was totally warranted. For my final blog post I would like to discuss this amazing game and hopefully make you interested enough to try it out for yourself, if you haven’t already.
Though they’re looked back on now as the oddball, waterlogged entries of the Pokemon series, Ruby & Sapphire are still my favorites. They hold a special, nostalgic place in my heart, so naturally I had high hopes for the remakes, Omega Ruby & Alpha Sapphire for Nintendo 3DS. They mostly do the originals justice—Game Freak has yet to make a bad Pokemon game. However, there are still a few gripes that I have with it, which I will elaborate on later, that mainly have to do with a trend that Pokemon games have been following lately. But overall, they are fantastic games that I highly recommend for fans of the series.
New gameplay footage from the Game Awards (courtesy of Polygon)
Everything I see about the upcoming game No Man’s Sky from Hello Games makes me badly wish I had a PS4. To me, this game is shaping up to be one of the most ambitious of all time, and, if the developers succeed, it could be one of the best and most popular games ever made. If you haven’t heard of it, No Man’s Sky is a sci-fi exploration game that procedurally generates the world around you. Every star, every planet, every creature is unique–players will constantly be discovering new things, and according to the developers the world is practically infinite. If you were to visit every single planet in the game, it would take you longer than the sun to blow up, and that’s if you spend only one second on each planet.
Monument Valley, a game for iOS and Android by developer usTwo Games, is by far the most gorgeous, elegantly designed mobile game I have ever played. Granted, the only mobile games I really ever play are Clash of Clans, Boom Beach, and Pixel People, but even so, I’m especially picky about the mobile games I play, and this one makes the cut and then some. Hardcore gamers often make fun of anyone who plays mobile games, calling them “casuals” and the games themselves not “real” games. This game alone should silence those people, while at the same time be another example of how games are art.
Gone Home, a computer game from The Fullbright Company, is the latest in a recent trend of first-person walking-simulator story exploration adventure games (wow that’s a mouthful), like Dear Esther or the upcoming Firewatch. In it, you play as a college student who’s just come home from studying abroad, only to find that you’ve come home to an empty house. You explore the vast mansion, reading notes left behind by your family, listening to journal entries by your younger sister, Samantha, and picking up and examining objects for clues. Those are really the only mechanics in the game: walking around and picking things up. If you’ve played Dear Esther, which has even less mechanics (just walking around), you may already be used to this. But I must warn you that this is not really a “fun” game. This isn’t a game I would play if I wanted to let off some steam and relax. This game is more like a short story, the plot points of which you unravel as you make your way through the mansion.