Nintendo Announces 2DS

Nintendo 2DS
Nintendo 2DS (via IGN)

This is a joke, right?

“Imagine a 3DS only…without 3D”

Sokka facepalm GIF

I guess it makes sense to market this to kids younger than seven, which is the recommended minimum age to play the 3DS. It is compatible with all DS and 3DS games, and has all the same features of a 3DS, except it is flat instead of the clamshell design of the 3DS, and it only outputs 2D images. For $129, that is a fair bit cheaper than the regular 3DS, so I suppose parents might consider buying this for their five year-old first-time gamers. Other than that, I can’t see anyone buying this.

It also just looks really hard to hold and play. And it’s pretty ugly. Come on Nintendo…

It comes out October 12, alongside Pokemon X&Y.

The Elder Scrolls Online Will Be $15/month

Well, I guess I won’t be playing it then. It’s a shame—I was really looking forward to this game. But I’m not going to pay $180 to play it for a year, three times as much as a brand new game that I can play forever.

Read the full article here.

Fable Legends Announced

I’m excited for this. I loved Fable 2–I was probably one of the few people who actually enjoyed the repetitive jobs. (I was an excellent bartender.) If it ends up being as good as past games, I just might have to get an Xbox One. (gasp)

New Pokemon Game for Wii U?

Footage of a possible new Pokemon game
Footage of a brief tease of a possible new Pokemon game shown at Pokemon Game Show in Japan.

As much as I’d love a new Pokemon Stadium-like game, I really hope this is an RPG. I loved Colosseum and XD.

If this game isn’t on your radar, it should be. Rayman Origins was a great game, and its sequel, Rayman Legends, looks to be even better.

Everything From Today’s Nintendo Direct – IGN

  • New Yoshi’s Island for 3DS
  • Earthbound is coming to Virtual Console
  • Pikmin 3 coming on August 4


Everything From Today’s Nintendo Direct – IGN

Infidelity Updated with Better Movement

You can now move left and right in the air, making it much easier to play.

The Last of Us: Red Band trailer. Man, this game makes me wish I had a PS3.

Rayman Origins Review


Rayman Origins kicked my ass. Again and again. And it was awesome.

This game is incredibly hard. Just beating the game is hard enough, and if you’re a completionist, getting all the Lums, Skull Teeth, Time Trial Trophies, Medals, and costumes is going to take you a long time. There is a ton of content, and you can choose if it’s worth pursuing. Me, I was happy unlocking and beating every level, including the last one, which is HARD.

But let’s start with the presentation. It’s gorgeous. The artwork looks hand-drawn, and apparently, that’s because the game uses Ubisoft’s “Ubi Art” framework, which supposedly allows artists to use concept art as real, in-game assets. Well, it paid off, because Rayman Origins looks unlike any other game out there. The characters, enemies, worlds, all look full of life and vibrant colors, making them pop. I would’ve spent more time looking at the game if it weren’t going by in a blur! The enemies are pretty weird and quirky, but I expect nothing less from a Rayman game.


And the music. Oh, the music. It’s fantastic. The music has character. Cute voices sing along in weird, made-up languages to the catchy melodies. I even tried looking for a soundtrack online, since it was so good. The music helps alleviate the frustration of dying over and over.

And speaking of dying: you will die. A lot. If you’re the type of person who gets easily frustrated, and plays games mostly for the story, you should probably steer clear of this one. There’s not much of a story here anyway, but that doesn’t matter, because the gameplay is just so much fun. In fact, I completely forgot why Rayman was on this quest in the first place, and when I got to the final boss, I didn’t even know who it was. But it’s okay, because the gameplay more than makes up for it.


Every time I died, I knew it was my fault, not the game’s. The controls are tight, pretty much as good as a Mario platformer, which is high praise. But it’s the level design where this game truly shines. Each level is designed to be difficult, but achievable, if you memorize the layout and how far you should jump here, whether you should hover there, things like that. The levels that stand out are the “chase” levels, where you chase a treasure chest through a level. You can’t stop at all—you’ve got to keep running the whole way. Every jump, every punch has to be perfect. You’ve got to learn the level by playing it over and over until you can beat it perfectly, and when you do, it’s immensely satisfying.

If you’re a fan of platformers, or Rayman, or are up for a challenge, than I highly recommend this game. I don’t think I’ve played a non-Mario platformer as good as this in a long time.


Opinion: All Games Should Have Demos (or at least, more of them)

This past week, I’ve downloaded a bunch of demos on my 3DS: Fire Emblem Awakening, Pokemon Mystery Dungeon: Gates to Infinity, Etrian Odyssey IV, and HarmoKnight. Each demo let me play the beginning of the game, giving me a sense of whether I would like it or not. Combined, they provided me with a great deal of entertainment for the unbeatable price of free. And those demos have sold me on every single game.

Above: Etrian Odyssey IV. Pretty fun, but incredibly complex. Found that out in a demo!

I’m an avid reader of IGN. I check the homepage at least three times a day to get caught up on the latest news and reviews. In fact, sadly, IGN is probably my main source of news, period (besides The Daily Show and The Colbert Report). IGN is my go-to when I’m deciding whether I should buy a game or not. I’ll check the review, watch some gameplay videos to see if I might like it. But sometimes, that’s just not enough.

If you want to watch a movie, you can watch it instantly online for free, or through a service like Netflix. You don’t have to buy every movie you want to watch before you know if you even like it or not. That’s not the way it is with games, however. When BlockBuster was still relevant (well, in business) I would sometimes rent games from them. It was great—I could try the newest game to see if I liked it before I plunked down $50 or more. Now, GameFly is really the only way to rent games, but does anyone actually use it?

And unlike movies or books, games are a significant investment, both of money and time. If I pay $60 for a new game, even if I don’t like it, I’ll play through it till the end, because I want to get my money’s worth. Of course, I’ll still regret paying that much for a game that I don’t even enjoy, and now have to sell to GameStop to get like 14 cents for it.

So what I choose to do is, I wait for Steam’s mega sales, where blockbuster titles like Assassin’s Creed and L.A. Noire are only $5, or if a game is only available on consoles, I’ll wait for the price to lower to $20. (Unless it’s a must-have, like the newest Pokemon or Zelda, which I’ll buy at launch.) But even at those price points, why should I have to buy it before I’ll even know if I like it? I don’t want to own it if I don’t like it.

That’s why demos are so valuable, and should be much more widespread. The 3DS has been pretty good about providing demos for most of its games, and they’re helping me make decisions about my future buys. Demos are amazing for the consumer, and can help good games get the attention they deserve, and prevent bad ones from being bought. I read an article about someone who said that demos are bad for the gaming industry and can hurt game sales. That may be true for bad games, but it’s the opposite for good ones. People who may have been on the fence about a game might end up buying it because of a demo, and people might have cancelled their pre-order for games like Aliens: Colonial Marines if they’d played a demo.

For all these reasons, in my opinion every game should have a free playable demo. The 3DS seems to be leading the charge, and hopefully services like Steam and Xbox Live will catch on soon.