Gone Home Review

Gone Home, a computer game from The Fullbright Company, is the latest in a recent trend of first-person walking-simulator story exploration adventure games (wow that’s a mouthful), like Dear Esther or the upcoming Firewatch. In it, you play as a college student who’s just come home from studying abroad, only to find that you’ve come home to an empty house. You explore the vast mansion, reading notes left behind by your family, listening to journal entries by your younger sister, Samantha, and picking up and examining objects for clues. Those are really the only mechanics in the game: walking around and picking things up. If you’ve played Dear Esther, which has even less mechanics (just walking around), you may already be used to this. But I must warn you that this is not really a “fun” game. This isn’t a game I would play if I wanted to let off some steam and relax. This game is more like a short story, the plot points of which you unravel as you make your way through the mansion.

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