Hey there, this is my first time doing this kind of format, so bear with me. I want to try doing a monthly dev log to hold myself accountable for making progress on my game projects. It will also be cool to share with others what I’m working on, and hopefully when I’m finished look back and see all the progress I made.
I’m not usually one for horror, especially horror games. At least in movies, you can close your eyes and wait for it to be over. In horror games, it’s not over until you beat it. You can’t just close your eyes—you have to engage with the experience in order to progress. This is why I typically avoid horror games, but having played and loved Resident Evil 4 as a kid, and hearing that RE7 was a return to form after some decidedly poor entries in the series, I decided to give it a shot.
I make my way up the stairs to the fire tower, taking in the washed out colors of the brilliant sunset. I duck under the familiar low-hanging planks of wood. I’m beat after a long day of wandering around the park, picking up trash from self-centered teenagers. I fall onto my bed and conk out.
No, this isn’t the start of my new fiction novel. (Though that would be cool.) This is Firewatch. This game was released in 2016, and is developer Campo Santo’s first game. And I must say, for a first game (and just as a game in general) they did a heck of a job.
In the last few years, investing has become a bit of a hobby of mine. After graduating college and getting a job, I wanted to know how to manage my money, since I had never really had any before. Luckily I had co-workers who were kind enough to recognize that as a new grad, I needed some guidance, so they offered advice, resources, and advisers. They helped me get started actually thinking about finances, for which I am very grateful.
Okay, so I’m veeeery late to the party on this one, but I finally got around to playing The Last Of Us (the remastered version on PS4), and boy, is it good. It was hyped up immensely to me, not only on the internet but also by my friends, so I was very curious to try it. I’m not usually one for violent games, but I didn’t want to pass up a game that’s been nominated for so many awards.
Be warned: if you want to go into this game completely fresh, there will be some slight spoilers here, but I will try to keep the mid-to-late-game plot points to a minimum.
Monument Valley 2, the sequel to 2014’s highly acclaimed Monument Valley, came out on Android a few days ago (though it was out for iPhone months ago—even when I’m early, I’m late!), and I immediately picked it up since I had loved the original so much. Plus, it was only $5, and I’m much happier paying a few bucks for a phone game than getting one for free and having to deal with ads and microtransactions.
I can say without hesitation that this is one of the best games that I’ve ever played on a phone. It manages to reach (though not quite exceed) the heights attained by its predecessor, not simply by adding more levels, but also by layering on more meaning and depth. Instead of a lone character, you now control two, a mother and daughter. Sometimes the mother will get separated from her daughter, and you’ll have to find a way to get them back together. Other times, the two will intentionally separate, and you’ll explore what you can do on your own.
Like so many games I buy on Steam, I bought Undertale a while ago in some flash sale, and didn’t touch it for months, while my friends told me how good it was. “I’ll get around to it eventually,” I said, as I turned my attention back to Pokémon Moon or Gears of War. But it always stayed in the back of my mind as something I really needed to get to.
When I finally did, it immediately struck me as something unlike anything I had ever played before.
At the rate I’m going, I should probably just call my blog Slowpoke Reviews. I’ve finally gotten around to finishing Dragon Age: Inquisition, the fantastic “new” entry in the Dragon Age series from Bioware. The game released in 2014 to critical acclaim, including numerous Game of the Year awards–in fact, my copy was the “Game of the Year edition,” which included all of the DLC.
Every once in a while, a game comes along that leaves you stunned, satisfied, yet full of questions. Limbo and Braid are both examples of this type of game, and I’m happy to report that the newest game from developer Playdead, Inside, joins their ranks and in fact exceeds even the heights that they reached.
Hi all! Sorry I’ve been gone for so long; what with work and trying to complete Fallout 4, I’ve been busy. But I’m back with a review for this huge game, and though it’s quite a bit late, I’d still like to lay out my thoughts on it. So here they are!